THE NOBLE CAUSE

Intuitor Strikes a Blow for Decency in Movie Physics!

Insultingly Stupid Movie PhysicsTechnonerds go to movies strictly for entertainment, and of course, the most entertaining part comes after the movie when they can dissect, criticize, and argue the merits of every detail. However, when supposedly serious scenes totally disregard the laws of physics in blatantly obvious ways it's enough to make us retch. The motion picture industry has failed to police itself against the evils of bad physics. This page and its companion book. is provided as a public service in hopes of improving this deplorable matter. The minds of our children and their ability to master vectors are (shudder) at stake.

While many movies do fall short there are example of good one. See Intuitor's Recommendations for Movies With Good Movie Physics

 

 

THE MOVIE PHYSICS RATING SYSTEM

In the name of physics decency, to protect the minds of children everywhere, so that they may grow up in a world where they know the difference between speed and velocity, we have taken the responsibility to rate movies for their portrayal of excessively bad physics. The system is as follows:

  • GP = Good physics in general

  • PGP = Pretty good physics (just enough flaws to be fun)

  • PGP-13 = Children under 13 might be tricked into thinking the physics were pretty good; parental guidance is suggested

  • RP = Retch

  • XP = Obviously physics from an unknown universe

  • NR = Unrated. When a movie is obviously a parody, fantasy, cartoon or is clearly based on a comic book it can't be rated but may still have some interesting physics worth discussing.

 


PERSPECTIVE

We're Now a Book.
12/24/07
 
If you've wondered why we've been posting less content lately, the truth can now be told: we've been working on a book. The ISMP web site has always been a labor of love by a few unpaid, part time workers and so a major project like writing a book consumed most of our resources.
 
The whole process took about three years and a lot of effort, not to mention about 7 years of effort on our web site before we even began the book.
 
From years of web site reader input we knew our audience wanted some calculations in the book but also wanted to just plain have fun.As result, the book has the same irreverently humorous tone as the web page and is as much about having fun as teaching physics. The mathematics in it uses no calculus and the physics is pretty much limited to concepts taught in high school. For fast reading, the calculations are set up in boxes and can be skipped.
 
Having some calculations makes the book more useful for students who've accepted the challenge of learning physics. Surprisingly, based on our web site's reader response, a lot of them have been out of school for some time and are now trying to compensate for what they didn't learn or didn't have the opportunity to learn in the classroom.

ABOUT OUR SITE

Since its start-up in 1997, "Insultingly Stupid Movie Physics" has received hundreds of thousands of visitors including NASA scientists, high school and university physics teachers and at least one published science fiction writer. We have received many helpful suggestions and constantly consider them as we improve our site.

"Insultingly Stupid Movie Physics" has been reviewed or listed in  Physics Today Magazine, The News Letter of the American Physical Society, The New York Times, and The Hollywood Reporter, as well as numerous other publications. It has been listed on Fark and Slashdot and been featured on the Osgood Files and NPR as well as many other radio stations.

Insultingly Stupid Movie Physics was recently published as a book--a companion to and extension of the web site.

The vast majority of comments we receive are positive. However, for the others we offer the following: Yes, we do have lives and also do enjoy movies. No, we are definitely not "normal" but then we have never met a "normal" person, although we're sure there is one somewhere in the world.

The book is also intended to give aspiring filmmakers, science fiction writers, and just plain moviegoers a helpful perspective. We continue to think that art, physics, and mathematics are all part of the same creative human experience. What's more, we continue to think that all can be entertaining and enlightening.

Read past perspectives in the Perspective Archives


GENERIC BAD MOVIE PHYSICS

Some insultingly stupid movie physics are so commonplace as to make it inefficient for us to rail about individual instances. They have become visual clichés and do for movies what verbal clichés do for literature. Really good movies like Casablanca don't need visual clichés to build excitement. They depend on less glitzy techniques like good plot, character development, and sparkling dialog. To avoid repetition, we have listed the following generic bad physics items:

Flashing Bullets

The terrorist unleashes a lengthy burst of submachine gunfire as the hero runs along a gangway in an industrial plant. Bullets bounce everywhere. This would be a dramatic event for almost anyone, yet moviemakers feel it must be enhanced. The special effects representing impacting bullets give off bright flashes of light. Normal bullets, especially handgun bullets, do not.

Typical handgun bullets are made of copper-clad lead or lead alloys. They simply don't create bright flashes of light when they strike objects, even if the objects are made of steel. In the chemical industry it's commonplace to limit maintenance workers to copper-alloy or lead hammers when they are working in areas where flammable fumes may be present. Hammers made of these materials do not produce sparks when they strike objects, while steel hammers can. If you've never noticed this phenomenon with steel hammers, don't be surprised, the sparks generally are barely visible even under ideal lighting conditions.

The non-sparking tendencies of copper versus steel can be seen if the metals are ground. Grinding a piece of steel will produce a copious quantity of sparks even in bright lighting. Small hot particles of the steel actually burn. If copper tubing is ground it may produce an occasional spark due to a contaminate on the grinding wheel or copper, but will be virtually spark free.

(Note: grinding is potentially hazardous. It generates hot, high velocity metal particles. The grinding wheel can also fly apart at high velocity. Soft metals can clog a grinding wheel. It should only be done with proper safety equipment and precautions.)

We definitely don't recommend grinding lead because it produces toxic particles in addition to the other hazards of grinding. However, when ground under controlled conditions to prevent lead contamination, lead performs similarly to copper.

Bullets do get hot when they strike solid objects. The worst case would be if all of a bullet's kinetic energy were instantly converted to thermal energy when a bullet struck its target and all the thermal energy remained inside the bullet. This is highly unlikely but easy to calculate.

A .45 cal handgun bullet, for instance, has a mass of 0.015 kg and a muzzle velocity of around 288 m/s (at the upper end of velocity for commercially available ammunition). Kinetic energy is calculated from the mass and the magnitude of the velocity of an object using the following equation:

       
  KE = ½mv2
       
  Where:
    KE = kinetic energy
    m = mass
    v = velocity
       

We calculate that such a bullet has a kinetic energy of 619 J. If this kinetic energy is all converted to thermal energy, the temperature rise can be calculated as follows:

       
  D T =
   Q
m(Cp)
       
  Where:
      D T = temperature difference
      Q = heat transfered to the object
      m = mass
      Cp = specific heat

Using a specific heat of lead equal to 0.128 J/g/K we get a temperature increase of 324° Celsius. If the bullet starts at room temperature (24° C) it will end up at 348° C (659° F). The melting point of lead is 328° C.

For the moment let's not worry about whether the bullet melts but what it might look like if it did. Molten lead looks like newly polished silver and is sometimes used in movies to represent molten silver, for example, when someone casts a silver bullet to kill a werewolf. Molten silver, on the other hand, glows red (melting temperature = 962° C). At its melting temperature,  lead does not glow with visible light.

 

 

The analysis would be similar for most common handgun or sub-machine gun bullets. (Note, submachine guns use handgun bullets.) On the other hand , High powered rifles contain much more kinetic energy and have the potential to get a lot hotter.

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If we make similar calculations for a high-powered rifle bullet such as the .223 Remington 1 (similar to the 5.56 NATO round used in M-16 rifles) but also account for lead's heat of fusion, we find that at point blank range there is enough energy in the bullet to easily melt the bullet's lead core and most likely also its copper jacket. The temperature of the combined metals in this case would exceed 1000° C and glow a bright orange. However, while a blob of molten lead could produce some nasty surface injuries, it would have reduced  penetration power.

Do bullets really get as hot as our calculations suggest? No. Most of the kinetic energy leaves a bullet between the time it hits and comes to rest. Part leaves in a shock wave transmitted into the object the bullet strikes. Part goes into deforming and/or breaking up both the bullet and the object. In addition, bullets make good thermal contact with the object they hit, causing heat to be transferred out of the bullet.

We should add that all of our calculations are made for point blank ranges. In other words, at zero distance from the end of the gun barrel. Bullets tend to slow down significantly at greater distances due to air resistance and in the process lose much of their kinetic energy before they reach their targets.

We've shot numerous rifle and pistol bullets and have yet to see a bright flash of light from an ordinary bullet. Yes, a bullet can obtain a static electric charge as it flies through the air. On impact, it can also cause pieces of rock to strike each other and produce sparks. A small, high-powered bullet like a 5.56 NATO round could potentially get hot enough to cause some level of flashing when fired against an unyielding steel barrier. Steel-jacketed or steel core bullets are available in many types of military ammunition and can also cause some sparks. However, sparks caused by ordinary bullets are not as dramatic as the large flashes of light depicted in movies and generally can't be seen in daylight conditions.

Bullets containing incendiary material such as white phosphorous are the exception. We've seen these bullets fired, and they do indeed produce bright flashes of light when they hit as opposed to ordinary bullets which do not. Incendiary rounds were originally designed to start fires when riddling the fuel tanks of enemy vehicles but also make it easy to see where bullets are striking. Even heavy machine gun bullets are not reliable sources of ignition unless they contain incendiary materials. While incendiary ammunition can be found, it's not commonly used outside of the military. (Note: incendiary bullets are different from tracer bullets which produce a streak of light as they travel to the target. These can also light fires but are designed mostly to help gunners see where their bullets are going before they hit.)

At best, flashing bullets aren't needed. At worst, they detract. Serious movies generally don't use them. Subtlety can be far more dramatic. For example, merely hearing bullets thunk against steel beams as the troops waded ashore in the movie Saving Private Ryan was positively chilling.

 

Flaming Cars

 
Ever notice how cars in movies always burst into flames the instant they collide with anything? Our favorite is when a car falling from a high place explodes the instant before it hits the ground. It's as though its gas tank gets panicky and detonates at the mere thought of striking Earth. Fortunately, the physics are not so cooperative.

Gasoline has a very narrow flammable range of about 1.4 to 7.6% gasoline vapor in air 2. In other words, the vapor-air mixture must be exactly as specified or the gas will not burn, let alone explode! Note that we say vapor. Liquid gasoline must change into vapor before it can burn (although this is no huge problem since it easily vaporizes).

For a car to explode during impact the tank must catastrophically rupture and spew a fine mist of gasoline over a large area so it can vaporize and mix with air in exactly the right proportions. The mixture must then find a source of ignition. Automobile gas tanks are built to withstand a considerable impact force and are usually located in a protected area between the beams of a car's frame. Common ignition sources in the car's engine are generally at the other end of the vehicle.

As portrayed in movies, gasoline tanks are fragile and gasoline so volatile that the vaporizing and mixing process occurs in milliseconds. It always results in an explosive mixture which always finds a source of ignition. Thank heavens it's not so easy or people would regularly be blowing themselves up while refueling at the pump.

Even when a wrecked car catches on fire it rarely explodes. A gas tank can explode if it contains an explosive mixture and there's an opening for the flames to enter. More likely, fire would have to impinge on the outside of the gas tank, vaporizing the gasoline in the tank and eventually causing it to overpressure and explode. However, if the vapors escaped fast enough the tank would not rupture. Most fires start in the engine compartment and will not spread backwards to the gas tank area unless the tank is leaking fuel on the ground. Again a whole series of events has to be just right for an explosion to occur.

Although it's actually quite rare, exploding cars are a common excuse for not wearing seat belts. Onlookers at crash sites are often so concerned about explosions that they unnecessarily jeopardize a person with a spinal injury by pulling them out of a wrecked car. The common Hollywood depiction fuels these harmful misconceptions.

Can a Handgun Bullet to the Gas
Tank Blow up a Car?

For some time we've claimed that the mixture in a gas tank is typically too rich to burn, let alone explode and this precludes the oft repeated shoot-the-gas-tank-blow-up-the-car scene. We've also said that copper jacketed lead bullets are not good spark producers, but what about a steel jacketed or steel core bullet hitting that one in a million gas tank that is so close to empty it does have an explosive mixture in it?

When a piece of steel is ground, it will emit a shower of yellow orange sparks--tiny particles of superheated metal. Judging from the yellow orange color the particles are over 1000 °C, certainly above the auto ignition temperature of gasoline air mixtures.

We geared up with all kinds of safety equipment, thermal gloves face shield etc. and poured a very small quantity of gasoline in an aluminum pie pan—just enough to wet the bottom. Using a Dremel tool to grind a nail, we showered the pan with sparks and got nothing. We moved the grinding operation as close as we dared and still got nothing. Finally, to see if we indeed had an explosive mixture above the pan we dropped in a lit match and poof—flame.

Convinced that the Dremel's spark shower was somehow inadequate we next used a pneumatic cutoff grinder on a bolt and really showered the pan with sparks. The result: nothing. Again a match worked just fine. Why? While the steel particles are at an extremely high temperature they contain very little thermal energy—not enough to heat the surrounding gasoline air mixture to a high enough temperature for ignition.

Okay no number of experiments can ever establish that grinding sparks can never ignite gasoline. There's no way to test all the possible conditions. Grinding near gasoline is dangerous, but it's also clear that grinding sparks are not a reliable source of ignition.

As for bullets, who knows? We didn't test them, but certainly it looks doubtful that a bullet, particularly a handgun bullet is going to reliably set off gasoline fumes even if the bullet has steel components.

Experiments described above were conducted in a safety conscious manner under the supervision of a qualified professional with years of experience in handling dangerous materials. Do not attempt them on your own.

Problems with Windows

 
No, we're not referring to Bill Gates's woes (or lack of them), but to the ways movie windows refuse to obey simple laws of physics. Apparently no one in Hollywood has ever picked up a piece of broken glass and suffered the inevitable bloodied finger.

Saying that shards of broken glass are razor sharp is an understatement. A shattered window contains thousands of incredibly sharp edges and dagger-like points. It takes almost no force for one of these points or edges to cause a laceration. However, people in movies routinely jump through plate glass windows without receiving a single scratch.

Broken glass has at least two mechanisms for slashing a person diving through a window: its weight and its inertia. First, large heavy shards of glass can fall like guillotines, slicing off body parts. Second, when a person jumps or, even worse, drives a motorcycle through a window, the shards of glass tend to stay in place due to their inertia. The only way to move them is to apply a force. If the person's body provides this force by pushing on the edge of a piece of glass, it can slice right through clothing, skin, and flesh. In the real world, jumping or driving through a plate glass window would be suicidal.

There are individuals who have accidentally fallen through windows without sustaining serious injuries. There are also people who have survived the Ebola virus. However, in both cases the odds are not particularly good.

Safety glass helps considerably because it's designed to completely shatter into small pieces with low amounts of weight and inertia, not to mention rounded rather than sharp edges. Laminated safety glass adds a thin layer of plastic sandwiched between glass layers. This helps keep pieces of broken glass from becoming projectiles.

Safety glass  is not a soft surface. All car windows are made of one or the other form of safety glass. Nevertheless, when craniums impact car windows it often results in head injuries, including lacerations and broken bones or teeth.

A person who jumps through a safety glass window would be far more likely to avoid serious injury than if he jumped through a plate glass window, but would still likely sustain at least minor cuts. All it takes is one minor cut on the head or face to make a person look like a bloody mess.

If it's so hard to jump through windows and not look like you just took a catsup bath, then how do they do it in movies? Simple, they either use real safety glass but break it ahead of time with small explosive charges, an instant before the stunt man reaches it, or they don't use glass at all.

At times, moviemakers have used panes made of sugar in glass-breaking scenes. That's right, candy windows! These look like glass and break like glass but have no sharp edges. More recently the candy has been replaced by a commercially available product called SMASH! plastic which simulates glass without all the safety problems. The manufacturer of this product recommends that panes of the material be no more than 3.2 mm (1/8 in.) thick to avoid impact injury. The same company makes a clear form of silicone rubber which looks like broken glass and can be walked on with no risk of injury.

The Attractive Force of Glass

 
Our hero stands innocently on the sidewalk as a sinister car approaches with a shotgun protruding from the window. Suddenly he sees it, but—blam— it's too late. He's blown violently off his feet and flies several feet backward through the nearest display window. Fortunately, he's wearing his bulletproof vest and survives.

If he were not on the sidewalk by a display window, then invariably he'd be blown into a rack of whisky bottles, a giant mirror, or some other large glass object. This happens so often that if we didn't know better we'd think Hollywood had discovered a new principle of physics: the attractive force of glass for shooting victims.

Hollywood apologists would explain that the hero was blown backwards by the force of the shotgun blast, and glass objects are in the way 98% of the time due entirely to random chance. Unfortunately conservation of momentum says it can't happen. A bullet or even shotgun blast simply does not have enough moment to propell a victim violently backwards.

There is one other possible mechanism for being blown through a window: involuntary muscle contraction. The victim could be so stunned by being shot that he involuntarily jumps backwards. Since we haven't run this experiment, and have no desire to do so, we can't totally rule it out, but it does seem unlikely.

For more complete details see our site's companion book .

 

It's Not Newton's 3rd Law

Contrary to the explanations given in some venues, the fact that shooting victims are not thrown violently backwards by bullet impact forces cannot be explained using Newton's 3rd law. These explanations usually claim that the recoil force on the shooter is an action/reaction pair with the bullet impact force on the victim—simply not true.

Action/reaction pairs of forces are equal in magnitude and opposite in direction. They occur simultaneously. While the recoil and bullet impact forces are opposite in direction they do not occur simultaneously. The recoil force begins before the bullet strikes the target. It is generally lower in magnitude than the bullet impact force but lasts for a longer time.

 

 

Scaling Problems

 
It's an old movie gimmick; a misguided scientist, radioactive fallout, pollution, or some other folly of mankind abnormally shrinks or expands someone or some creature. While we must admit to being entertained by such gimmicks, the physics are another matter.

Let's start with the density problem. Ordinary matter is mostly empty space, and so it is conceivable that an object could be shrunk or expanded by somehow adjusting the amount of empty space inside it. Unfortunately, this would leave the weight exactly the same.

Expanded objects or persons would have such low densities that they would be blown away in the wind like big balloons. Tiny people would suddenly exert huge pressures under their little feet since the area of their feet would be miniscule but their weight the same.

For instance, a normal-sized person exerts a pressure of about 2 pounds per square inch with their feet when they are standing on both feet. If their weight stayed the same and they were shrunk by a factor of 100, a six foot tall person would now be about 0.72 inches tall. Their foot pressure, however, would rise by a factor of 10,000 or in other words become 20,000 psi.

Such a person would instantly sink if they stepped on mud. The pressure under their feet would exceed the compressive strength of concrete (typically 3000 to 4000 psi) and would likely mar the surface of sidewalks. How could such pressures be possible? To explain it we must first look at the mathematical model for pressure:

P = F/A

Where P is pressure, F is the magnitude of the force (in this case weight), and A is area (in this case the area of the bottoms of a person's feet). Note that when weight remains the same and area decreases pressure increases. Since pressure and area are inversely proportional, decreasing area by a factor of 10,000 increases pressure by a factor of 10,000.

Reducing a person's size by a scaling factor of 100 decreases the area of their feet by a factor of 10,000, since area scales up and down with the square of the scaling factor. If this seems strange, then consider the fact that the area of a rectangle is the width times the length. If both dimensions are decreased by a factor of 100 then the new area is decreased by a factor of 100 times 100 or 10,000.

The density problem could perhaps be solved by removing molecules when reducing size and adding them in when increasing size. This would be an inordinately complex process, because it would be extremely difficult to make sure that molecules were removed in exactly the correct proportions.

However, if we assume that this problem could somehow be overcome, serious problems would still remain. A creature's legs (human or otherwise) are similar to the columns which hold up Greek temples. Their strength is directly proportional to their cross-sectional area. This, in turn, is proportional to the square of the radius of the column, according to the equation:

A = pr2

 

 

Hence, the strength of legs scales up (or down) with the square of the scaling factor. For instance, suppose we scale up an ant by a factor of 1000. This increases the ant's length from 1/8 inch to about 10.5 feet It increases the strength of the ant's legs by a factor of 1000 squared, or 1 million. This sounds very reassuring until we look at the ant's increase in mass and weight. Each segment of the ant's body is roughly similar to a sphere whose weight is proportional to its volume given by the equation:

V = (4/3)pr3

With constant density, the weight therefore increases with the cube of the scaling factor. Hence, weight increases by a factor of 1000 cubed, or 1 billion. This means weight increases 1000 times faster than leg strength. In other words, the ant would probably collapse under its own weight.

The ant's mass, and hence inertia, also increase about 1000 times faster than muscle strength. So, if the ant could still stand, it would barely be able to move.

Scaling downward, or shrinking, avoids some of the weight problems. However, it has problems of its own, especially for warm-blooded creatures.

Heat loss is related to the ratio of bodily surface area to mass. In other words, a creature with a high ratio of surface area to mass will cool off much faster than one with a low ratio. Such a creature would need a higher metabolism rate and to eat more food to maintain body temperature.

Small creatures have high surface-area-to-mass ratios, which explains why shrews must eat several times their bodyweight in food everyday. They must do so to maintain body temperature.

Surface-area-to-mass ratios scale up or down inversely proportional to the scaling factor. In other words, shrinking a human by a factor of 100 would increase the surface-area-to-mass ratio by a factor of 100. Such a person would have to eat continually or risk death from hypothermia even in 70-degree Fahrenheit weather.

None of the above discussion even mentions the fact that the design of lungs, hearts, brains, blood cells, etc. is very specific to relative size and does not scale up and down well if at all. Physiology changes dramatically with size due to basic laws of physics. Although it might be entertaining, the prospects of big bugs and tiny humans will have to wait until the laws of physics are substantially altered.

 For more complete details scaling problems see our site's companion book .

Outerspace Explosions

 
Star Trek originally got it right. In early episodes, when something exploded in outerspace, it made no sound. That's because there is no air in outerspace to transmit sound.

Sound is a pressure wave which requires matter of some sort to propagate it. It moves along at a rather sedate velocity of 340 m/s (1120 ft/s) in atmospheric-pressure air. Light, on the other hand, is an electromagnetic wave and needs no matter for transmission. It moves in a vacuum at 300,000,000 m/s (186,000 mi/s).

Yes, an explosion probably would create an expanding cloud of gases which would eventually impact a spaceship in its path. However, in the vacuum of space this expanding cloud of gas would have a very low density. When it hit a ship some distance from the explosion it would probably sound like a gust of wind blowing against the spacecraft.

Unfortunately, even the Star Trek writers eventually succumbed to market pressures and began adding sound effects to explosions. To make matters worse, the sounds were portrayed as traveling at the speed of light, since they always arrived simultaneously with the image of the explosions.

 

 

Star Wars apologists say that the ship's computers detect the explosion and simulate the noise to inform the crew. To us it would be far more useful to have the computer report that a TIE fighter has exploded on the port bow rather than sounding a loud boom.

We would also like to point out that observing an exploding spacecraft in outerspace would be quite dangerous compared to observing one on Earth. The shrapnel and debris from exploding spacecraft would attain very high initial velocities just like they do on Earth. However, with no gravity to pull them to the ground and no air drag to slow them down, the debris would travel outward in straight lines virtually forever until they hit something.

Distance from the explosion would reduce the number of projectiles striking a spaceship. However, impacting pieces would have the same kinetic energy they had right next to the blast. A spacecraft would have to use the time afforded by distance from the explosion to raise its shields or risk annihilation. Being in a desperate battle surrounded by exploding ships and having no shields would be certain death.

For more complete details on space battles and how they might unfold see our site's companion book .

Visible Laserbeams

 
From security systems to space adventures, conveniently-visible laserbeams are a common part of our movie experience. Too bad they often don't reflect reality.

Multi-beamed laser security systems are a frequent Hollywood plot device. Again and again movies feature tension-filled scenes in which characters snake their way through mazes of laserbeams artistically arranged in random patterns by professional security fools to entertain us by making would-be thieves do contortions. A simple arrangement of closely-spaced parallel beams would be contortion-proof but certainly not as much fun.

Unfortunately the tension-filled fun requires visible beams. And anyone who's used a typical red laser pointer knows that visible red laserbeams are as commonplace as the quintessential dimly-lit smoke-filled room. Shine a pointer under normal conditions and you get a puny dot of light, not a visible beam extending dramatically across the room. It's only when the laserbeam hits a diffuse surface that its light is scattered in all directions, some towards your eyes, allowing you to see the dot.

The only way to "see" a red laser pointer's beam is to shine it through a cloud of smoke, chalk dust, mist, etc. in a dimly-lit space. The small particles in the cloud act as tiny diffuse surfaces which scatter part of the beam toward your eyes. Dust particles usually create a sparkling effect as they float through the beam. Sunbeams and moonbeams are created in the same way. Technically, what you actually see are the particles in the cloud, not the beam itself.

With the correct wavelength of light, laserbeams can make air in their path glow. If a photon of the correct wavelength hits an electron in the air it can "bounce" it to a higher energy level. Eventually the electron returns to its normal level by emitting a photon. The light emitted by the electrons in the air is not laserlight because it's not all going in the same direction, but it is all the same color as the laserbeam shining through it. However, it's hard to see in a lighted room unless the laser has a very high power level.

We might applaud Hollywood for often making security-system laserbeams invisible, but alas, it's a plot gimmick used only when needed for dramatic tension. Movie characters typically respond in some clever but unrealistic fashion.

Sometimes they spray aerosols. In theory this could make beams visible, but in actual practice it's hard to find a spray that both works and persists in the air. The spray itself could trip a sensor with high sensitivity and would only work in dimly-lit spaces.

More recently, Hollywood actors have started using special glasses. Again, light must shine into the eyes to be seen. Unlike us humans, photons don't fall for gimmicks, and the glasses don't cause those in laserbeams to veer off course towards the actor's eyes. Glasses can only alter light already shining into your eyes.

Yes, night vision equipment could amplify laserlight scattered by dust. Infrared (IR) goggles could make it possible to see otherwise invisible IR lasers. However, both still require particles in the air and could often be defeated, simply by providing bright ambient lighting.

Perhaps the biggest problem with multi-beamed laser security systems is that in the real world they're rarely used. Systems with active light sources typically use inexpensive infrared LEDs. They give off invisible infrared light much like an ordinary light bulb gives off visible light. Intruders trip these systems by creating a shadow on a detector. By comparison, a laserbeam is expensive and requires precise alignment.

Passive infrared devices are even cheaper because they require no special IR light sources. Human beings are like walking infrared light bulbs. A single inexpensive passive sensor can be used to detect the presence of human motion for an entire room. While multi-beamed laser security systems are not impossible, there's usually no reason to use one.

 

When low-power lasers are used for something like crime-scene investigation they are always clearly visible. In fact if the plot calls for it, security beams will not only be visible, but arranged in an impenetrable grid pattern. In the movie Murder at 1600, Wesley Snipes encounters a visible grid of this type in a tunnel under the White House. Just when the situation looks hopeless, Snipes cleverly sets it off and hides in the tunnel. The Secret Service agents are, of course, distracted by Snipes' associate who leads them on a chase in the opposite direction out of the tunnel.

From the standpoint of visibility, laser gunfights are usually depicted realistically. We must also admit there's something ominous about seeing a little red dot on a person and knowing a bullet could soon follow. However, laser sights are used in some ridiculous situations; for example, on sniper rifles.

When a sniper looks through the telescopic sight on his rifle, he knows where the bullet is going to go relative to the crosshairs. Adding a laserbeam would do nothing except tip off the victim that he's about to be shot and give him time to duck before the bullet arrived. It would also help reveal the sniper's location.

Figure 1: A Conveniently Visible Hollywood Laser
Figure 2: A Real Laser
Figure 3: A Real Laser Shining Through a Cloud
 

Hitting a moving target using a laser sight would be extremely difficult. The sniper would have to lead the subject and so the red dot would be projected in front of the target where it could easily be lost in the background.

High-powered laser blasters or deathrays would be easier to see than the low-powered versions used in security systems and gunfights. The light reflected by particles in the air would be brighter since the laserbeam itself would be brighter. And as mentioned earlier, even a low-powered laser of the right wavelength would cause the air to glow. A high-powered laser would make it glow even brighter because it emits far more photons to collide with electrons in the air .

Outerspace lasers are another matter. There's no air and few particles to make them visible. To make matters worse, some movies show laserbeams shooting through outerspace like glowing spears. All light, including laserlight, travels at 3×108 m/s or 186,000 mi/s (in a vacuum), so fast that the human eye couldn't possibly detect the motion of a laserbeam even if it were in the form of a glowing spear. The afterimage of the moving light source would make it appear as a continuous beam from the source to the target.

Yes, a blaster or deathray could be something other than a laser. It could be a high-energy particle beam. The beam might be visible but would travel at such high velocities, it would look like a continuous beam from the source to the target.

Moviemakers generally throw in enough mumbo jumbo to obscure the mechanisms behind their fictional weapons, leaving some room for imagination. We also have to admit that a cool-sounding, glowing spear-like blast does have dramatic appeal. However, such blasts are speculative if not outright silly from a scientific standpoint.

 

The Sound of Movies

 
The secret agent fixes his steely gaze on the crowd across the street in a park seven stories below. He methodically assembles his weapon. First he locks together the stock and barrel, then snaps his telescopic sight into position. Lastly, he screws on an oversized silencer 3 . He carefully selects a shiny 7.62 mm NATO round (chosen, no doubt, for its long range accuracy) and chambers it using the weapon's bolt action.

A dastardly terrorist wanders into view. The secret agent raises his weapon and coolly squeezes the trigger. On the street below onlookers hear an innocuous "fut" sound. The secret agent steps back from the window undetected, his assignment completed.

Unfortunately for the secret agent, he's not so likely to go undetected. A 7.62 NATO round is supersonic and would cause a miniature sonic boom even if the muzzle blast from the rifle was muffled 4. Yes, the miniature sonic boom is not as easy to pinpoint as a muzzle blast but does produce a very noticeable noise which can draw attention to a shooter.

Even silencing the muzzle blast to a mere "fut" is next to impossible. Muzzle blast noise can exceed 150 decibels 5 (measured at the shooter's location) and is one of the loudest sounds humans are likely to hear. Silencers, suppressors, or cans as they are sometimes called 6 have to be precision made using very exacting technology to have any hope of quieting such a loud noise.

Considering that the threshold of pain is only 130 dB, we're actually glad Hollywood sound tracks don't accurately reproduce the noise of muzzle blasts. If they did, the only sound action movie fans would hear as they staggered out of the theater would be the ringing in their ears. In Blackhawk Down, the soldier who had an automatic weapon fired near his ears really would have been left temporarily, if not permanently, deafened.

SWAT teams sometimes use silencers, not for stealth, but to insure that they will be able to hear if one of the SWAT team members fires a shot inside the confined space of a room. Discharging an unsilenced firearm in a room can cause temporary deafness. Silencers are also sometimes used in raids on clandestine methamphetamine labs. Discharging a normal firearm produces a muzzle flash which can set off volatile fumes. Silencers act as flash suppressors.

Sound is a form of energy transfer and we could define loudness in terms of the energy per unit of time or power output, but it wouldn't give the complete picture. Sound waves travel outward like balloons expanding around their source. Some amount of a sound's energy  is distributed on the surface of each wave. Since a wave's sound energy is fixed and its area increases with the square of the distance from its source, the amount of energy per unit of area in the wave declines rapidly as the wave moves away from the source. About the same wave area contacts a person's ear regardless of how far she or he is away from the source. The area, however,  contains significantly less energy when the source is far away rather than up close, which is why a distant sound is not as loud.

Power per unit of area (called sound intensity) would be a better measure of loudness than just power alone. Sound intensity accounts for the fact that the ear receives less power when the source is far away rather than close. Unfortunately, human perception of loudness is not linear with respect to sound intensity. In other words, doubling the sound  intensity does not double the perception of loudness. The perception of loudness is, roughly speaking, logarithmic and is represented somewhat better by the decibel scale as follows:

       
  b = 10 log(I / Io)
       
  where:
      b = relative sound intensity in decibels
      Io = sound intensity at the threshold of hearing (1 x 10-12 W/m2)
      I = sound intensity of the noise (W/m2)
       

Even the decibel falls short of being a true indicator of perceived loudness. The loudness of a noise also depends on its frequency or pitch. Sound measuring equipment, at least partially, accounts for this fact by using various frequency weighting filters. The dBA scale is the most common of these applications. However, if we assume that a muzzle blast's frequency content is in the general vicinity of optimum hearing and that the blast's frequency content doesn't change with loudness, then the unweighted decibel scale is a reasonable indicator of relative loudness for purposes of discussion.

The logarithmic nature of  hearing makes muzzle blasts even harder to silence. Let's see what happens to the relative loudness level if we reduce the sound intensity of a muzzle blast by a factor of two. This means we're removing half of the energy from the sound waves. Using the above equation we get the following:

       
  b = 10 log[I / (2Io)]
       
    = 10 log(I / Io) - 10 log(2)
       
    = b0 - 10 log(2)
       
    = 150 - 3.0
       
    = 147 dB
       

 

Cutting sound intensity in half only reduces the relative loudness by merely 3 dB. This would be barely noticeable. A good set of ear plugs typically reduces noise by about 30 dB and so, would reduce a muzzle blast from 150 to 120 dB, still a very loud noise. We estimate that the innocuous "fut" sound made by a movie silencer is roughly 50 dB 7, a whopping noise reduction of 100 dB from the dB level of a muzzle blast! In other words, a silencer has to reduce sound intensity of a muzzle blast by a factor of 1010 to give such a low relative loudness. This can be done with a very well designed and precision made silencer using subsonic ammunition. However, even commercially available silencers are more likely to give a reduction of 30 to 40 dB similar to ear plugs, than the incredible 100 dB reduction frequently portrayed in movies, especially when used on high-powered rifles.

We love the "highly effective" makeshift silencers which movie characters cobble together on the spur of the moment. These have been created with everything from pillows to potatoes. Our favorite is a scene from On Deadly Ground where Steven Seagal "effectively" silences a semi-automatic handgun by taping an empty 2 liter soft drink bottle to the end of the gun barrel and gets the usual "fut" sound. At best, jury-rigged silencers can reduce noise levels only slightly. At worst, they can become obstructed causing the silencer or gun barrel causing it to overpressure and burst 8. We might add that unregistered silencers are also illegal, even if they are relatively ineffective homemade creations.

Since Hollywood isn't overly concerned about loudness, then certainly it's not going to obsess over small details  like decimal points. The speed of sound is roughly 300 m/s while the speed of light is 300,000,000 m/s (both numbers are accurate to one significant figure). Yet, moviemakers consistently think the two speeds have decimal points in the same location. If an artillery shell explodes on a distant hill the sound invariably arrives simultaneously with the image. Lightning typically coincides with thunder. When a car careens off the edge of a cliff and smashes into the boulders below, we instantly hear the explosion.

Perhaps we should just write this one off to dramatic license, but the truth is virtually everyone knows about the time delay between images and sound. In a movie, if a minor mismatch between an event and its sound causes a distraction, then dramatic license justifies eliminating it. Otherwise, why portray anything falsely, especially when most people know and accept the truth.

We have previously mentioned that noises cannot be transmitted through the near vacuum of outer space because sound has to be transmitted through matter. Why then does Hollywood persist in playing engine noises every time a spacecraft passes by. Seeing a giant craft float silently past would be far more dramatic because it would be unexpected in our earthbound lives.

Arguably, the most dramatic scene in the 1968 movie 2001: A  Space Odyssey  occurs when the computer HAL locks Dave out of the spaceship and Dave is forced to enter the ship in a dangerously unorthodox manner.   Even though Dave sets off explosive bolts, the scene is totally silent because there is no air in outer space. Yet, the scene coveys a sense of utter desperation.

2001 is included in most lists of the top 100 movies of all times (#22 on the AFI list of the top 100 films), has an enduring quality, and cult following because it got the physics of space travel essentially right. It's not a particularly strong movie in terms of plot, action, or pacing. Its best dialog comes from its most notable character, a computer portrayed as a disembodied voice and unexpressive camera lens. Its ending is almost incomprehensible. Still 2001 demonstrates that silence is strongly emotional.

The 1970 movie Tora Tora Tora was nominated for four Academy Awards including the award for sound.  It won the award for Best Visual Effects. The movie was a marvel of special effects for its time and was vastly superior in historical authenticity to the more recent movie Pearl Harbor. Yet to modern viewers it has an annoying audio distraction. The bullets make a fake sounding ricochet noise when they hit. In 1970 this was standard practice but now sounds ridiculous. Movie makers would do well to take note of this fact. Movie history itself shows that the public eventually does reject nonsense.

 

Cigarettes as Lighters

 
About 30 boy scouts sat in folding metal chairs watching every action of the fireman. He set an object that looked like a skinny chrome plated vase on the table. It had a square base with an 18 inch (45.5 cm) long  vertical tube welded to it. The chrome plated tube was about 2 inches (5 cm) in diameter. He filled the tube with pure oxygen from a portable tank, placed six drops of gasoline in it, and heated the outside slightly to make sure the gas was vaporized.

The fireman puffed a cigarette and placed it over the pipe's opening with a pair of tongs, then released it. The first sound was a deafening explosion as a flame shot out the pipe's end. The second sound was the rattle of metal chairs as the young men settled back onto their seats. For many minutes afterwards it was possible to look upwards at the lights and see pulverized cigarette dust settling out of the air. It was a real demonstration that one of us actually observed, and left a lasting impression.

Before proceeding further we want to emphasize that obviously, under the right circumstances a cigarette can ignite gasoline with horrific results.

Lighting puddles of gasoline with cigarettes in movies is a common device. The character takes a few puffs and tosses the glowing cigarette in the puddle. Immediately, the gasoline ignites. However, numerous readers have written us and said it isn't so. Some have cited experiences where they saw it attempted. Others have said that cigarettes don't get hot enough.

We searched the web and found several sites that say the glowing tip of a lit cigarette is well above the autoignition temperature of gasoline. Normally this information would have convinced us, but as mentioned before, some of the people writing in seemed to have personal experience. Finally, we decided to conduct an experiment.

We poured a very small amount of gasoline in an aluminum pie pan or slightly deeper cake pan and placed it in the middle of a concrete slab. The pie and cake pans were chosen because they allowed the gasoline to spread out into a very shallow puddle the way it would if spilled on the ground. It also pretty much guaranteed that the vapors at some point above the pan would mix enough with air to form an ignitable mixture.

The explosive or flammable range for gasoline is about 1.4 to 7.6% gasoline vapor in air 2. Outside of these limits, gasoline cannot be ignited. A large amount of gasoline in an enclosed can usually will not form an ignitable mixture since the vapor concentration will be too high.

We lit a cigarette and tossed it into the pan. The cigarette paper wicked up gasoline and quenched the glowing tip without igniting anything (see Figure 4). We tossed in more lit cigarettes. We tried lighting gasoline soaked paper towels. We used long tongs for reaching far away objects to hold glowing cigarettes over the pan at various heights. More than once we placed several glowing cigarettes in the pan (see Figure 5). Our record was 40 glowing cigarettes at one time. In most cases, we allowed the glowing cigarettes to smolder until they went out.

Various experiments were conducted at different times of the day with different air temperatures and humidity. A total of 223 cigarettes of 11 different types were eventually used all without ever igniting the gasoline. Yet, at the end of each experimental session the gasoline was successfully lit using a single match attached to a long pole (see figures 6 and 7). The gasoline would typically ignite just before the match touched it. This indicated that there was an ignitable mixture just above the surface of the gasoline. Numerous lit cigarettes were in this region for significant periods of time.

  

 
  Figure 4: Cigarettes snuffed by gasoline Figure 5 Smoldering cigarettes on a gasoline soaked paper towel
     
 
  Figure 6: Gasoline soaked paper towel at the moment of ignition with a match Figure 7: Vigorously burning gasoline soaked paper towel after lighting with a match
     

We knew that puffing a cigarette would increase the tip's temperature substantially and would help mix vapor and air together. We became convinced that puffing a cigarette over the gasoline would cause it to ignite. To test it, we built a simple smoking apparatus which could draw air through the cigarette or push it backwards out the tip.

We tested the apparatus repeatedly in both modes without getting ignition. During a test a cigarette was consumed rapidly and glowed brightly. Often sparks shot or fell off the cigarette. They were smoked at various levels above the gasoline to insure that at least part of the time they were in a region with an ignitable mixture. Surprisingly, even when a cigarette was puffed it didn't ignite the gasoline.

As mentioned earlier, we stand firm that under the right circumstances cigarettes can ignite gasoline, however, tossing a lit cigarette into a puddle of gasoline, as is done in many movies, is not a reliable way to do it.

If you want additional information about the reason why cigarettes are not a reliable ignition source please check out our book.

Experiments described above were conducted in a safety conscious manner under the supervision of a qualified professional with years of experience in handling dangerous materials. Do not attempt them on your own.

 


MOVIE REVIEWS

Note: movies marked recommended are those which should be part of your DVD collection because they are worth viewing more than once. The reasons vary: sometimes the best tools of learning are good examples, sometimes bad ones. Also be sure to see Intuitor's Recommendations for Movies With Good Movie Physics.

[PGP-13] Indiana Jones and the Kingdom of the Crystal Skull  (2008) - Better than the Temple of Doom but not up to the standard set by Raiders of the Lost Ark.

[RP] 10,000 BC  (2008) - The wooly mammoth animation is amazing but don't expect much else..

SPOILER WARNINGS

  • If you find muddled thinking entertaining, then, please, read no further. It will spoil your fun.
  • Be aware that we have to reveal plot details to discuss ISMP.
  • Yes, we do discuss artistic elements, logic, and plausibility. Nothing highlights bad movie physics like bland artistic elements. Artistic license is often required for the sake of story, but it has to have an artistic purpose.

[RP] Jumper  (2008) - No reason to jump for joy over this movie: neither a compelling story or compelling physics.

[PGP-13] No Country for Old Men (2007) - The best bad guy since Darth Vador

[PGP] The Kingdom  (2007) - Some definite steps in the right direction but basically a shoot-em-up with a Saudi Arabian setting

[PGP-13] The Astronaut Farmer  (2007) - A cool nerd fantasy but takes some effort to suspend reality

[PGP-13] Casino Royal (2006) - Could Bond's new gritty sense of realism extend to other venues?

[GP] Who Killed the Electric Car (2006) - A documentary in murder mystery format—sort of—about the introduction and demise of the electric car in California.

[GP] An Inconvenient Truth (2006) - Al Gore's presentation detailing every aspect of global warming . Comprehensive but no new information.

[PGP-13] The Da Vinci Code (2006) - Forget the insults to Christianity, forget the incorrect "facts", and distorted history, the movie is, at best, mediocre as pure fiction..

[PGP-13] King Kong (2005) - Don't see this movie just for the special effect, see it for the script, but first rent the original 1933 classic.

recommended- After renting the 1933 version (you only have to see it once) purchase the 2005 version. It's too much fun to only see once.

[XP] Star Wars: Episode III - Revenge of the Sith (2005) - The opening scene wins Intuitor's Pick - #1 Insultingly Stupid Space Battle Classic

[XP] What the #$*! Dө wS (k)pow!? (2004) - A New Age propaganda piece which purports to teach about quantum mechanics

[RP] The Day After Tomorrow (2004) - This movie looked like a contender for distinction of Worst Physics Movie Ever. However, it was mostly guilty of gross exaggeration as opposed to total nonsense like The Core.

Intuitor's Pick - #1 Insultingly Stupid Movie Physics Classic

This movie is so bad we finally had to force ourselves to quit writing and post the review.

[XP] The Core (2003)

recommended- It's so bad, it's good.

Matrix Reviews

"The Matrix has not just become a popular movie but also a somewhat popular insanity defense." Read about it in our review of The Matrix Revolutions.

[NR] The Matrix Revolutions (2003)

[RP] The Matrix Reloaded (2003)

[RP] The Matrix (1999)

Free Instructions for the Chess Variant Forchess

A great way to combine self-development and entertainment in a four-handed chess version.

 

[NR] The Hulk (2003)

[PGP-13] The Italian Job (2003)

[PGP-13] K-19 The Widowmaker (2002)

[PGP-13] The Sum of All Fears (2002)

[RP] Reign of Fire (2002)

[GP] Road to Perdition (2002)

[PGP-13] The Bourne Identity (2002)

[NR] Spider-Man (2002)

recommended- The physics are definitely comic book, but the movie has heart. This is the way cinematic comic books should be made.

[PGP-13] Collateral Damage (2002)

[XP] A.I. Artificial Intelligence (2001)

[XP] Planet of the Apes (2001)

[PGP] The Score (2001)

[PGP-13] Swordfish (2001)

[PGP-13] Pearl Harbor (2001) - Egregious history as well as bad physics

[RP] The 6th Day (2000)

[XP] Star Wars: Episode I—The Phantom Menace (1999)

[XP] Armageddon (1998)

recommended- A feel-good movie with comic book physics that performs a serious public disservice by trivializing one of the worst long-term threats to human existence. This movie is full of bad examples worth discussing in the physics classroom.

[PGP] Gattaca (1997) - A reasonably intelligent science fiction movie that explores genetic engineering and the human spirit.

[PGP] Titanic (1997)

[PGP-13] Speed 2: Cruise Control (1997)

[RP] Independence Day (1996)

[RP] Eraser (1996)

[PGP-13] Speed (1994)

recommended- The single most famous vehicle jump of all times. Watch it in slow motion. The bridge has no incline. A good scene for the physics classroom

[RP] The Abyss (1989)

recommended - The quintessential under water film.

[PGP] The Terminator (1984)

recommended - The time travel part is beyond established physics and the terminator's abilities a definite stretch but the movie is clearly a classic with perhaps the single most intense chase scene ever.




MOVIE PHYSICS SPECIALS

The Day James Bond Died or When Reality Collided With Hollywood




RECOMMENDED READING

 

Want to Learn Physics?

We get lots of e-mails from people who feel they've missed out and now want to learn some physics. Often they're studying on their own and ask for our input about how to get started. Without hesitation our recommendations are as follows:

  1. Conceptual Physics by Paul G. Hewitt: This is the simplest physics textbook available, and yet it does an excellent job of covering basic subjects. It's expensive but is usually available as a used book and is well worth owning. We recommend it especially for our readers who are very interested in physics but have not had a lot of formal training. Be sure to read it cover to cover.
  2. Thinking Physics: Understandable Practical Reality, by Lewis C. Epstein: This is a delightful book filled with all sorts of physics brain teasers that require no mathematics. The book is pricey but well worth the cost. It's a wonderful book to jump around in and read when you only have a few minutes available.
  3. Basic Physics : A Self-Teaching Guide (Wiley Self-Teaching Guides) by Karl F. Kuhn is also very useful for self study . The book is not as imaginative as the above selections but is more mathematical and certainly less expensive. It's a good resource for high school physics.

If you are planning to take a physics course for the first time, we recommend that you read Conceptual Physics cover to cover and sample many parts of Thinking of Physics about a year before you take the course. Success in a physics course requires some skill in mathematics but physics is not a math course. It has a lot of conceptual material and specialized vocabulary. By giving yourself a head start you will increase your chances of success.

One or more college level classes can be an extremely helpful boost along the path of understanding--ultimately, a lifelong journey--at times difficult but in the end fascinating.

For advanced high school students here are our AP Physics Recommendations

 

Movie Physics Books

First the Web Site, Now the Book

Yes, Insultingly Stupid Movie Physics (ISMP) is now in print with lots of new content not available on the web site.

Read about:

  • ISMP in the movie JFK
  • the physics behind the real Pearl Harbor
  • how Star Wars compares to Star Trek
  • the single biggest ISMP mistake
 
and many more topics in the ISMP book. Click here for more information.

 

Bad Astronomy: Misconceptions and Misuses Revealed, from Astrology to the Moon Landing "Hoax"
by Philip C. Plait. While the book deals primarily with bad astronomy it also discusses movies. The book is fun to read as well as an excellent resource. We highly recommend it as well as his Bad Astronomy web site.

The Physics of Star Trek (Star Trek Series) by Lawrence M. Krauss, Stephen Hawking. Virtually all the scientists and engineers we have met are at least to some extent into Star Trek. Many, in fact, are fanatic trekies. Krausse's book is highly readable and gives the Star Trek fan much food for thought.

Beyond Star Trek: Physics from Alien Invasions to the End of Time
by Lawrence M. Krauss. This book expands beyond Krausse's original book on Star Trek. For example, it contains a detailed review of Independence Day.

 

The Best Physics Related Book Ever Written

One Two Three . . . Infinity : Facts and Speculations of Science (Paperback) by George Gamow . Okay, maybe calling it the best is hyperbola, but you will not be disappointed. This book is a classic.

 

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